Been playing this genre since 2003
Been playing this genre since 2003. I've had every OOTP since 2004, have run hundred-year dynasties, I've played every possible version of the game. So when the simulationbaseball.com beta came through, I figured I knew exactly what I was walking into. Wrong. The depth was expected. What actually stopped me was the pitch-level modeling. This thing works off real velocity, movement, and location, then resolves contact into an actual ballistic outcome, exit velo, launch angle, where the ball lands on the field. Pull up a starter after a couple of simmed weeks and it hands you expected stats, xwOBA, spray charts, the kind of thing that normally means exporting to a spreadsheet just to look at. It evaluates arms on that level natively. A browser sim, going there, was not something I saw coming. Twenty-plus years in this hobby and there I sat, grinning like an idiot at a rookie's spray chart. That it runs in a chrome tab and still does this is a little ridiculous. If you care about the guts of how a sim decides what happens on a single pitch, get in the beta.







